Shaddoll Construct
LIGHT

Shaddoll Construct

  • Archetype:
  • Shaddoll

  • ATK:
  • 1200

  • LINK-2
  • View:
  • 5681

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2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Feb 14, 2026
63± 5/ 100
Power Score
Intrinsic 61
Deck 64

Shaddoll Construct — Power Evaluation

Final Score: 63 ± 5 · Confidence: Medium

  • Intrinsic: 60.6 · Deck: 64.5 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion, Material body

Why it scores here

Shaddoll Construct converts its accessible states into a Shaddoll Fusion Summon and then repeatedly rebuys itself from the GY by sending a Shaddoll card from hand or face-up field, so its value is engine conversion and recursion rather than stats. Combo evidence backs this: it appears in 5/5 sampled Shaddoll boards (avg power index 79.4, net card advantage +3 to +5) and is a 1-of main-deck Extra Deck staple in 400/400 attached lists with 75% inclusion in the Shaddoll usage sample. Its 1200 ATK earns nothing — the score comes from being the Extra Deck bridge that turns Flip monsters into El Shaddoll Construct / Winda. It stays archetype-locked (2 Flip monsters plus Shaddoll material and targets), which caps accessibility and portability.

Axis scores

Axis Score Evidence
Accessibility 58 It requires exactly 2 Flip monsters, so it is unsummonable outside Flip decks, but within Shaddoll it is a 1-of Extra Deck staple in 400/400 attached lists and 75% inclusion in the larger usage sample (observed).
Combo & Conversion 62 Its Main Phase effect Fusion Summons a Shaddoll Fusion Monster using hand or field material; it shows up in 5/5 sampled combos with avg power index 79.4 and boards of up to 2 boss monsters, though it is tagged as neither starter nor payoff (observed).
Resource Economy 62 Sampled boards containing it show net card advantage of +3 to +5, and the GY effect trades one Shaddoll card from hand or face-up field to rebuy the body — roughly even on cards but repeatable every turn (observed).
Effect & Interaction 42 The card itself negates and removes nothing; all disruption is indirect through the Fusion it summons, and its sampled board sub-scores for disruption are very low (3–8) (observed).
Material Utility 56 It is a Link-2 LIGHT Fairy with Left/Right arrows that can be used as material for further Link plays, but the 2-Flip-monster material requirement makes it an awkward material outside its own archetype (verified).
Resilience & Flexibility 65 Its GY effect Special Summons itself back by sending a Shaddoll card from hand or face-up field, usable once per turn each turn, so a single destruction or banish-less removal does not permanently take it off the board (verified).
Deck-Building Efficiency 60 It is effectively a 1-of (avg 1.01 copies; 396 of 400 lists run exactly 1) that lives in the Extra Deck and co-decks with the core Shaddoll suite at 85–90%, costing almost no main-deck space inside Shaddoll but a dead slot elsewhere (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 60.6, Deck ≈ 64.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts two Flip-monster bodies into a Shaddoll Fusion Summon using monsters from hand or field, bridging the deck's Flip monsters into El Shaddoll Construct, Winda, Shekhinaga and Apkallone.
  • Repeatable GY recursion: sends a Shaddoll card from hand or face-up field to Special Summon itself back, so removal is rarely permanent.
  • Each effect is once per turn only, so the Fusion enabler and the revive stay live across multiple turns.
  • Link-2 LIGHT Fairy with Left and Right arrows — a clean body to link off into larger Link plays.
  • Near-universal inclusion in the Shaddoll engine: 400/400 attached decks main it at ~1 copy, 75% inclusion in the larger usage sample, 85–90% co-deck rate with the core Shaddoll suite.

Weaknesses

  • Requires exactly 2 Flip monsters as Link Material — not generic, and effectively dead outside Shaddoll/Flip shells.
  • Both effects are archetype-locked: the Fusion target must be a "Shaddoll" monster and the revive cost must be a "Shaddoll" card.
  • Provides no negation or removal by itself — all disruption is indirect via the Fusion it summons.
  • Low 1200 ATK body that cannot meaningfully attack over anything.
  • Hard once per turn on each effect, so it cannot loop more than once per turn.

Counters / choke points

  • Ghost Belle & Haunted Mansion can negate the GY Special Summon effect.
  • Called by the Grave banishing it from the GY turns off the self-revive for the rest of the turn.
  • Grave hate / GY lockdown (e.g. Abyss Dweller, Soul Drain-style effects) stops the revive line.
  • Effect negation or Solemn-style negation on the Main Phase Fusion Summon effect blanks the turn's conversion.
  • Decks that cannot be Fusion-locked, or that out the fused Winda/Construct, neutralize the payoff the card builds toward.

Best use

Extra Deck combo bridge — turns Flip monsters into a Shaddoll Fusion and recurs itself from the GY. Decks: Shaddoll, Mimighoul, Tearlaments (Shaddoll engine), Branded (Shaddoll engine), Despia (Shaddoll engine). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Link-2 LIGHT Fairy, Link Rating 2, arrows Left/Right, 1200 ATK, material requirement of 2 Flip monsters.; Main Phase effect Fusion Summons 1 "Shaddoll" Fusion Monster from the Extra Deck using monsters from hand or field as material.; GY effect sends 1 "Shaddoll" card from hand or face-up field to the GY to Special Summon this card; each effect is once per turn.
  • Observed: 400/400 attached decks run it in the main deck; avg 1.01 copies (396 lists at 1, 4 lists at 2).; Top partners: El Shaddoll Construct 89.8%, Shaddoll Fusion 89.2%, Reeshaddoll Wendi 89.0%, Shaddoll Squamata 88.0%, El Shaddoll Apkallone 88.0%.; Appears in 5/5 sampled combos (100%) with avg power index 79.4 and net card advantage +3 to +5 in worked examples.; Combo role tags are all zero: starter role 0%, searched-for role 0%, material role 0%, payoff role 0%, end-board appearances 0%.; Usage statistics: 75% inclusion in the Shaddoll archetype at a typical 1 copy.; 32 distinct co-occurring archetype labels, 57% of decks tagged gameplay type 7 and 33.5% tagged gameplay type 3.
  • Inferred: Because the revive only requires a Shaddoll card from hand/face-up field, one destruction or bounce is usually not permanent removal.; Its disruption value is indirect: the Fusion Summon can reach El Shaddoll Winda (Special Summon lock) and El Shaddoll Construct, which the card itself does not provide.; The 2-Flip-monster material requirement makes it functionally archetype-locked despite the broad spread of co-occurring archetype labels.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo role tagging is empty (combo role: [], all as_* percentages 0%), so its exact position in the combo line is only inferrable from the example board summaries only 5 sampled combos and 1 guide, so the observed signal is thin usage statistics covers a single archetype (Shaddoll) and does not model the Mimighoul/Tearlaments/Branded homes no dated metagame sample is supplied, so meta power is null/provisional











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